Beacon Balance

Beacon Balance · Glossary

Beacon Balance glossary

Beacon Balance has a few words of its own, and the wider world of binary puzzles has a few more. These are the ones you’ll meet in the rules and the solving tips, with a short definition of each. The puzzle’s other names are at the end, and the history explains where they came from.

The grid

Grid
The whole puzzle: 36 cells in six rows and six columns. Beacon Balance calls it the signal grid.
Cell
One square of the grid. It holds a sun or a moon when solved. Also called a tile.
Line
Any row or column: six cells in a straight run. The rules apply to every line in the same way.
Beacon
LarkSpark’s name for a symbol placed in a cell. Every beacon is a sun or a moon.
Sun and moon
The two symbols of Beacon Balance. They stand in for the 0 and 1 of the classic binary puzzle, and nothing in the rules favors one over the other.
Fixed beacon
A sun or moon placed in the grid at the start, shown with a diamond mark. It can’t be changed. The wider puzzle world calls it a given or a clue.

The rules

Balance
The rule that every row and every column holds exactly three suns and three moons. A line with four of either symbol can’t be completed.
Triple
Three matching symbols side by side in a row, or one above another in a column. Triples are never allowed, anywhere in a line.
Unique-line rule
No two finished rows may show the same pattern, and no two finished columns may either. Rows are compared with rows and columns with columns, so a row may match a column.
Conflict
A place where the tiles on the grid break a rule: a triple, a line with too many of one symbol, a broken link or a repeated line. Beacon Balance shows conflicts as you work.
Unique solution
A properly made puzzle has exactly one finished grid that fits its fixed beacons and links, and you can reach it by logic without guessing.
Hint
Help from the game that places one correct beacon for you. It adds fifteen seconds to your time and is counted in the daily result.

Patterns and techniques

Pair
Two matching symbols side by side in a line. The cell at each end of the pair must take the opposite symbol, or there would be a triple.
Gap
Two matching symbols with one empty cell between them. The empty cell must take the opposite symbol. Also called a sandwich.
Count to three
Using balance to fill a line. Once a line has three suns, every empty cell in it is a moon, and the same holds with the symbols swapped.
Last-symbol placement
When a line needs one more of a symbol, any cell where that symbol would force a triple among the cells left over is ruled out. Often only one cell remains.
Scanning
Looking along every row and column for pairs and gaps. It is the first thing to do on a new grid and worth repeating after each placement.
Line comparison
Applying the unique-line rule near the end. If one way of finishing a line with two empty cells would copy a completed line, the other way is the answer.

The puzzle and its names

Binary puzzle
The general name for this type of puzzle: a grid filled with two symbols so that every line is balanced, has no triple and repeats no other line. Also called Binary Sudoku, though it shares little with Sudoku.
Binairo
The name under which the Belgian company PeterFrank has published the puzzle since 2009. The company marks the name as a registered trademark.
Takuzu
A name for the puzzle used mainly in French publications, and the one mathematicians often borrow.
Tohu wa Vohu
The name the Italian puzzle author Adolfo Zanellati gave his version of the puzzle. The phrase is Hebrew, from the Book of Genesis.
Tic-Tac-Logic
The name under which Conceptis publishes the puzzle with Xs and Os, presented as tic-tac-toe for one player in which three in a row is forbidden.
NP-complete
A class of problems for which no fast general method is known. Deciding whether a binary puzzle of any size has a solution is in this class. A 6×6 daily grid is far too small for that to matter.