Start with a grid of dots
The LarkSpark board has 36 dots in a square, which makes room for 25 boxes.
Blue always goes first. On your turn, you draw one line between two dots that sit right next to each other.
One line, across or up and down
A line connects two neighboring dots horizontally or vertically. Diagonal lines aren’t allowed, and a line can’t be drawn twice.
If your line doesn’t finish a box, your turn is over.
Draw the fourth side and the box is yours
When your line closes the fourth side of a square, you claim that box and score a point.
It doesn’t matter who drew the other three sides. The box belongs to whoever finishes it.
Before
After
Claim a box, then go again
After you claim a box, draw again if any lines remain. If your next move claims another box, keep going. One turn can take a whole chain.
Your opponent gets the next turn after you draw a line that scores no boxes.
“After that first point, follow the row. Each box you close can leave the next one ready to take.”
Juno
One line can close two boxes
A line between two boxes counts for both. If each one already has three sides, your single line claims them both.
If there are lines left, you get one extra move afterward.
Think twice about the third side
A box with three sides is a free point for whoever moves next. Drawing that third side hands it to your opponent.
Early on, there’s usually a safe move somewhere else. Later, when every remaining line gives something away, the question becomes how little you can give.
“Before you draw, count the sides on both boxes that line touches.”
Juno
Most boxes wins
The game ends when every box has been claimed, and the player with more boxes wins.
With 25 boxes on the board, claiming 13 is enough to win when the board is full.
Playing on LarkSpark
On your turn, click or tap the space between two dots to draw a line there.
You can play one of eight bots, send a friend a link, or get matched with another player online. The bots range from Altair at level 1 to Orion at level 8.
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Altair
Level 1
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Halley
Level 2
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Nova
Level 3
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Zhao
Level 4
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Juno
Level 5
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Lyra
Level 6
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Rigel
Level 7
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Orion
Level 8
Words to know
Look up chains, safe moves, the third side and other terms in the Dots and Boxes Glossary.
Your turn in four checks
- Draw one lineConnect two neighboring dots, across or up and down.
- Close a boxThe fourth side claims the box and gives you another move.
- Count the sidesA third side hands that box to whoever moves next.
- Watch the chainsNear the end, choose which run of boxes you’re willing to open.