Four discs in the middle
Reversi is played on an 8×8 board with discs that are black on one side and white on the other. The game starts with two discs of each color crossed in the four center squares.
Black always moves first. On your turn, you place one disc of your color on an empty square.
Every move must trap something
You can only play on a square that traps at least one line of your opponent’s discs between the new disc and another of yours, with no gaps.
If a square doesn’t trap anything, you can’t play there, even if it’s next to other discs.
Everything you trap flips
Every trapped disc flips to your color. That includes every line the new disc makes, in all eight directions: across, up and down, and on both diagonals.
You don’t get to choose which lines flip. One move can turn over discs in several directions at once.
“A big flip looks wonderful. Then you notice how many moves you just handed me.”
Lyra
Before
After
No legal move means no turn
If you can’t trap anything anywhere on the board, you pass. Your turn is skipped and your opponent moves again. LarkSpark does this for you.
You can’t choose to pass. If you have a legal move, you have to make one.
A corner disc is yours for good
A disc in a corner can never be flipped, because no line can trap it from both sides. It’s a stable disc from the moment you play it.
That makes corners the most valuable squares on the board, and the squares right next to them risky, since playing there can give your opponent a way in.
Count the discs
The game ends when the board is full, or when neither player has a legal move.
Then each player counts the discs showing their color. The higher count wins, and equal counts are a draw.
“Don’t count too early. The last few moves can swing the whole board.”
Lyra
Playing on LarkSpark
On your turn, click or tap one of the marked legal squares and the flips happen for you.
You can play one of eight bots, send a friend a link, or get matched with another player online. In a timed game, running out of time loses the game.
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Altair
Level 1
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Halley
Level 2
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Nova
Level 3
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Zhao
Level 4
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Juno
Level 5
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Lyra
Level 6
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Rigel
Level 7
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Orion
Level 8
Words to know
Look up flips, passes, stable discs and other terms in the Reversi Glossary.
Your turn in four checks
- Find a legal squareYour disc has to trap at least one opposing disc.
- Flip every lineAll the discs you trap flip, in every direction at once.
- Pass when stuckWith no legal move, your turn is skipped.
- Mind the cornersA corner disc can’t be flipped, so don’t open one for your opponent.