Rune Circuit

Rune Circuit · Glossary

Rune Circuit glossary

These are the words used in the rules and the solving tips, along with the names other versions of the puzzle use for the same things. Where they came from is told in the history.

The stones

Tile
One square of the board and the piece carved on it. Rune Circuit also calls a tile a stone or a rune. The board has 25 of them.
Arm
A carved line running from the center of a tile to one of its four sides. A tile’s arms never change, only the directions they point. Other versions call them wires, cables or pipes.
Endpoint
A tile with one arm. It is the tip of a branch. NetWalk-style games draw endpoints as computers or terminals, and they are also called dead ends.
Straight
A tile with two arms on opposite sides. It has only two distinct positions: across or up and down. Also called a line.
Corner
A tile with two arms on neighboring sides, making a quarter turn. Also called an elbow or a bend. Not to be confused with a corner square of the board.
Junction
A tile with three arms and one blank side. Also called a T-piece or a tee.
Star
The power source: the one tile every other tile must connect back to. In Rune Circuit it is the star rune in the top-left corner. Other versions call it the server, the source or the power unit.
Rotation
A quarter turn of one tile, to the left or to the right. Rotating is the only move in the puzzle.

Connections

Connection
Two neighboring tiles whose arms point at each other across the side they share. A connection needs both arms.
Open side
A side of a tile that an arm points to. Once you know a side is open, the neighbor across it must have an arm pointing back.
Closed side
A side of a tile with no arm. Once you know a side is closed, the neighbor across it must not point an arm at it.
Matching sides
The rule that the two tiles on either side of a shared edge must agree: both open or both closed. The tips call working this way “match or block every side”.
Loose end
An arm that points at a blank side of its neighbor or at the edge of the board. A solved puzzle has none. Also called a loose arm, an open end or a leak.
Edge rule
No arm may point off the board. It fixes many tiles on the border at once, which is why the tips say to start at the edges.
Powered
Connected to the star through an unbroken chain of connections. The puzzle is solved when all 25 tiles are powered and no loose end remains.

The network

Circuit
The whole connected network you are building, powered from the star. Other versions simply call it the network.
Loop
A ring of connected tiles that leads back to where it started. In Rune Circuit a loop always leaves some other tile cut off, so a solved board never contains one.
Isolated group
A set of tiles that connect to one another with no loose end but have no path to the star. However neat it looks, it is wrong.
Facing endpoints
Two endpoints pointing at each other. They form the smallest possible isolated group, so it can never be right.
Bridge
A tile that turns to join two groups into one. Near the end of a puzzle the missing connection is usually a single bridge.
Tracing the power
Following the circuit outward from the star to see which tiles it reaches and which it doesn’t. It is the quickest way to find what is still missing.
Spanning tree
The mathematical name for a network that reaches every point of a grid and contains no loop. Every solved board is one.

Names and variants

Net
The name of the puzzle in Simon Tatham’s Portable Puzzle Collection, where it was the first puzzle written, in 2004.
NetWalk
The name used by versions that dress the puzzle as computers and a server, including the Gamos game of the 1990s and KDE’s KNetWalk.
FreeNet
A browser version by Pavils Jurjans, credited as the inspiration for Net.
Pipes
A common name for the puzzle on the web and on phones, where the arms are drawn as pipes.
Locked tile
In versions that offer it, a tile you have marked as finished so that it can’t be turned by accident. Also called a pinned tile. Rune Circuit has no lock, so you keep track yourself.
Wrapping
A variant in which arms may leave one side of the board and connect to the tile on the opposite side. Rune Circuit does not wrap.
Barrier
In some versions, a fixed wall between two squares that no connection may cross. Barriers act as hints. Rune Circuit has none inside the board.
Unique solution
A puzzle with exactly one finished arrangement. Some versions guarantee it. Rune Circuit accepts any arrangement that meets the rules.