XS Space

Unique ships. Unique abilities.

Ships

Eight hulls, each with its own speed, turn rate, and energy pool. Every ship upgrades automatically as you collect Xenite, getting faster, tougher, and unlocking stronger weapon tiers.

Some ships excel in close combat with heavy weapons; others specialize in stealth and hit-and-run. Every ship can pick up weapons and abilities found in the arena, so try a few to find the one that matches how you like to fly.

Pick your ship on the launch screen with Change Ship. You can switch between flights.

The XS Space ship selection screen

Dogfighter

Pegasus

The ideal starting ship: a balanced dogfighter with high speed and agility. Forgiving handling makes it perfect for learning Newtonian flight, and its solid stats keep it competitive at every level.

Speed
High
Turn
High
Energy
100
Trait
Balanced starter

Bomber

Icarus

Built for explosive ordnance. A larger energy pool sustains long cannon bombardments, it is most effective at medium range where bombs catch pilots off guard, and decent speed keeps it mobile.

Speed
Medium
Turn
Medium
Energy
120
Trait
Explosive ordnance

Intelligence

Arachne

The fleet's intelligence specialist. Built-in X-Radar reveals cloaked and stealthed enemies, making it the hard counter to Shade pilots. Plan your approach around the slow turn rate.

Speed
Medium
Turn
Low
Energy
110
Trait
X-Radar

Tank

Golem

Trades speed for survivability. The largest energy pool in the game and a devastating cannon make it excellent at holding ground and punishing anyone who gets too close.

Speed
Low
Turn
Low
Energy
150
Trait
Cannon primary

Scout

Griffon

A fast, evasive scout with a double-barrel gun. High speed and turn rate make it ideal for hit-and-run: dart in, unload a burst, and get out before the enemy can answer.

Speed
High
Turn
High
Energy
100
Trait
Double barrel

Assassin

Shade

An assassin's ship. Its cloak removes it from radar entirely for devastating ambushes, and top-tier speed lets it strike and vanish. Low energy means every engagement must be calculated.

Speed
Very high
Turn
High
Energy
90
Trait
Cloak

Artillery

Hydra

An artillery platform built around mines. Lock down chokepoints and force enemies into bad positions. A generous energy pool and balanced handling let it control space better than any other ship.

Speed
Medium
Turn
Medium
Energy
130
Trait
Mines

Trickster

Cerberus

The fastest and most agile ship in the fleet. Low energy demands an evasive style, perfect for pilots who prefer outsmarting over outgunning.

Speed
Very high
Turn
Very high
Energy
80
Trait
Fastest hull

Ready to fly?

The arena is always open.

Jump in under your LarkSpark name. Bots keep the sector busy until other pilots arrive.

Play XS Space