XS Space

Bullets. Bombs. Mines.

Weapons

Three primary weapons, a set of special abilities, and consumable items found in the arena. Everything runs on the same energy that keeps you alive.

Primary weapons

Every ship carries three weapon systems that level up as you collect green Xenite.

Guns

Space Ctrl

Fast-firing bullets that scale from level 1 to 4. Higher levels hit harder and fire faster, and upgrades can add multiple bullets or wall bounces. Upgrade by collecting green Xenite.

Cannon

Tab

Heavy bombs that explode on impact, with large area damage at levels 3 and 4. Bombs that hit walls throw shrapnel in every direction, which clears tight spaces and catches several enemies at once.

Deployer

`

Drops stationary mines with the full power of your bombs. They do not move, which makes them ideal for area denial and traps.

Special abilities

Toggles and boosts that trade energy for an edge. Some are built into specific ships.

Afterburner

Shift

Hold for a temporary speed boost to chase down a target or escape a losing fight. It drains 350 energy per second, so long burns leave you dangerously low.

Cloak

Shift Home

Vanish completely from enemy radar to set up ambushes or slip past danger. Costs 60 energy per second. Only the Shade has cloak.

Stealth

Home

A lighter alternative to cloak that makes your ship partly transparent and harder to track. At 40 energy per second it is sustainable for longer fights.

X-Radar

End

Reveals cloaked and stealthed enemies on your radar. Essential against Shade pilots, and the Arachne's specialty.

Multifire

Del

Spreads your bullets into a wider pattern. Better coverage against evasive targets at the cost of focused damage; best in close dogfights.

Rockets

F3

A five-second speed burst far beyond the afterburner. Rockets are consumables found in the arena: use them to close distance, escape, or cross the map.

Inventory items

Consumables picked up in the arena. Each use spends one.

Repel

Shift Ctrl

A shockwave that pushes away nearby projectiles and ships. A lifesaver when surrounded, and it can knock enemies into walls or mines.

Burst

Shift Del

A 360-degree spray of shrapnel around your ship. Devastating in close quarters when several enemies are nearby.

Thor

F6

A homing missile that passes through walls to reach its target. There is no hiding behind cover from a Thor.

Decoy

F5

Deploys a copy of your ship that shows on enemy radar as a real target.

Not active yet: you can pick it up, but it has no effect in the current build.

Portal

Shift PgDn

Places linked portal beacons for instant teleports between them.

Not active yet: you can pick it up, but it has no effect in the current build.

Brick

F4

Drops a temporary wall segment that blocks projectiles.

Not active yet: you can pick it up, but it has no effect in the current build.

Ready to fly?

The arena is always open.

Jump in under your LarkSpark name. Bots keep the sector busy until other pilots arrive.

Play XS Space