XS Space

Pilot guide · Hosted by Nova

Ships

Eight ships in four elements, each with its own speed, turn rate, energy and starting gear. Each one is the signature ship of a LarkSpark pilot, and you can fly any of them.

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Start here

Choosing a ship

Pick your ship in the panel on the Play page before you launch, and switch between flights as often as you like. Guests fly the base ship of each element: Pegasus, Icarus, Arachne and Hydra. A free account unlocks the other four.

Every ship collects the same Xenite and can win the same upgrades, so no ship is locked out of a weapon for long. What differs is how it flies and what it launches with.

Pegasus and Griffon

Fire

Hits set ships burning, draining a little more energy for a few seconds.

The Pegasus, seen from above

Interceptor

Pegasus

The ideal starting ship: a balanced Fire interceptor with high speed and agility. Forgiving handling makes it perfect for learning Newtonian flight, and it is the only ship that starts with Bricks.

Speed
High
Turn
High
Energy
1,600
Trait
Starts with Bricks

Flown by Nova The fearless striker · Bot level 3

The relay courier uses an agile fighter to close the gap fast and stays on the attack even when energy runs low.

The Griffon, seen from above

Striker

Griffon

A Fire striker with a double-barrel gun and a very tight turn. Dart in, unload a twin burst, and get out before the enemy can answer; a smaller energy pool punishes long fights.

Speed
High
Turn
Very high
Energy
1,440
Trait
Double barrel

Flown by Altair The encouraging scout · Bot level 1

The beacon scout darts through open lanes, fires a twin burst, and breaks away before the next pass.

Hydra and Cerberus

Water

Hits drag a ship, slowing its thrust and top speed for a moment; the Cerberus's ice slows its turning instead.

The Hydra, seen from above

Area denial

Hydra

A Water ship built to control space: level 2 guns, cannon and mines, bombs that bounce off walls (B switches the bounce off, so they burst on rock and break it), Multifire on M, and See Mines (F) to show the mines around it on its minimap.

Speed
Medium
Turn
Medium
Energy
2,080
Trait
Bouncing bombs

Flown by Orion The master navigator · Bot level 8

The navigator surveys for Xenite. When challenged, he uses the Hydra’s mines and Multifire to control the approach.

The Cerberus, seen from above

Trickster

Cerberus

As fast as the Shade and the most fragile ship in the fleet. Its Ice Bombs and Ice Mines freeze an enemy's recharge, it starts with three Decoys, and it is built for outsmarting rather than outgunning.

Speed
Very high
Turn
Very high
Energy
1,280
Trait
Ice Bombs and Mines

Flown by Juno The patient engineer · Bot level 5

The engineer lays ice mines along busy routes and drops a decoy to make a clean exit when pursued.

Arachne and Golem

Earth

Bombs blast wider and throw more shrapnel, and Earth ships are hard to push around.

The Arachne, seen from above

Ambusher

Arachne

An Earth ambusher that launches with its cloak on, waits unseen, then strikes with level 2 guns. It carries X-Radar to find stealthed pilots. Firing or taking a hit drops the cloak. It only comes back at full energy, and never within five seconds of a shot.

Speed
Medium
Turn
Low
Energy
1,760
Trait
Cloaked from spawn

Flown by Zhao The welcoming ace · Bot level 4

The test pilot opens under cloak and chooses when to engage. Arachne’s sensor suite suits a pilot who evaluates new systems in the field.

The Golem, seen from above

Tank

Golem

An Earth tank that trades speed for survivability. The largest energy pool, a level 3 cannon from the start, and a hull that hits, blasts and Repel barely move make it excellent at holding ground.

Speed
Low
Turn
Low
Energy
2,400
Trait
Level 3 cannon

Flown by Rigel The steadfast guardian · Bot level 7

The rescue veteran holds a lane with the Golem’s heavy cannon. He keeps opponents at range and uses the ship’s armor and large energy reserve to stay in position.

Icarus and Shade

Wind

Shots fly faster, and hits knock a ship off its line.

The Icarus, seen from above

Dive bomber

Icarus

A Wind bomber that starts with a level 2 cannon. Rocket in, drop your bombs, rocket out, and switch on rear fire (R) so your guns and cannon fire backward at anyone giving chase.

Speed
High
Turn
Medium
Energy
1,920
Trait
Rear fire

Flown by Halley The joyful wild card · Bot level 2

The stunt flyer dives in with the cannon, switches targets midfight, and fires backward on the way out.

The Shade, seen from above

Assassin

Shade

A Wind assassin and the only ship that starts able to vanish from screens and radar at once: Cloak hides it from sight, Stealth from the minimap. Top-tier speed lets it strike and slip away.

Speed
Very high
Turn
High
Energy
1,440
Trait
Cloak and Stealth

Flown by Lyra The elegant trickster · Bot level 6

The illusionist slips out of sight, circles behind a vulnerable opponent, and vanishes again to recharge.

Side by side

Compare all eight

Energy is what the ship launches with. Every stat rises as you collect green Xenite: four upgrade levels for speed, thrust, turning and recharge, five for energy. Dying costs some of them.

ShipElementRoleSpeedTurnEnergyPilot
Pegasus Fire Interceptor High High 1,600 Nova
Griffon Fire Striker High Very high 1,440 Altair
Hydra Water Area denial Medium Medium 2,080 Orion
Cerberus Water Trickster Very high Very high 1,280 Juno
Arachne Earth Ambusher Medium Low 1,760 Zhao
Golem Earth Tank Low Low 2,400 Rigel
Icarus Wind Dive bomber High Medium 1,920 Halley
Shade Wind Assassin Very high High 1,440 Lyra

“Fly the Pegasus until it bores you. Then pick the ship that keeps killing you, and learn why.”

Nova flies the Pegasus

Ready to fly?

The arena is always open.

Pick a ship and launch under your LarkSpark name. Nova and the rest of the cast keep the sector busy until other pilots arrive.

Play XS Space